King Dedede (SSBU)/Neutral special
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Overview
Update History
- Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
- Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
- Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
- Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.
- Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
- The move has less startup (frame 17 → 14).
- The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.
Windboxes
Timing
Grab startup | 14-16 |
---|---|
Grab loop + windboxes | 17- |
Interruptible (from release) | 20 |
Animation length (from release) | 34 |
Lag time |
Loop point |
Flinchless hitbox |
Grab |
Interruptible |
|