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King Dedede (SSBU)/Neutral special

The startup hitboxes of King Dedede's inhale.
King Dedede's neutral special, Inhale, when it starts.
Updated hitbox version of KingDedede's Inhale.
King Dedede's neutral special, Inhale.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.

  3.0.0

  •   Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
  •   Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.

  3.1.0

  •   Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.

  4.0.0

  •   Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.

  8.0.0

  •   The move has less startup (frame 17 → 14).
  •   The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.

Windboxes and grabsEdit

InhaleEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Windboxes
1 0 3 0.0% 0   Forward 0 100 30   6.0 top 0.0 9.0 16.0 0.0× 0.0× 0%               None   All All            
2 0 3 0.0% 0   Forward 0 100 10   7.0 top 0.0 6.0 to 12.0 23.0 0.0× 0.0× 0%               None   All All            
3 0 3 0.0% 0   Forward 0 0 0   9.0 top 0.0 8.5 10.0 to 21.0 0.0× 0.0× 0%               None   All All            
ID Radius Bone Offset G A
Start
0 9.0 top 0.0 9.0 4.0 to 7.0    
Loop
0 5.0 top 0.0 9.0 5.0 to 12.0    

SpitEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 12.0%   Forward 0 0 0 0.0×       None

StarEdit

The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 1.5× of its damage.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Star
0 0 0 0.0% 0   Standard 77 78 0   2.0 rot 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Characters Weight range Star damage
   62 - 68 10%
            75 - 81 12%
        82 - 87 13%
                      88 - 94 14%
                  95 - 100 15%
                  101 - 107 16%
       108 - 113 17%
    116 - 118 18%
    127 - 133 20%
  135 21%

TimingEdit

Grab startup 14-16
Grab loop + windboxes 17-
Interruptible (from release) 20
Animation length (from release) 34
                                                                                                                                       
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Loop point
 
Flinchless hitbox
 
Grab
 
Interruptible