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King Dedede (SSBU)/Neutral attack/Hit 1

Hitbox visualization for King Dedede's jab 1
Hitbox visualization showing King Dedede's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Forward 35 15 0   2.8 top 0.0 6.5 5.5 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
1 0 0 2.5% 0   Forward 35 15 0   2.8 top 0.0 6.5 10.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
2 0 0 2.5% 0   Forward 25 15 0   2.8 top 0.0 6.5 14.5 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames
3 0 0 2.5% 0   Forward 25 15 0   2.8 top 0.0 6.5 19.0 1.5× 1.0× 0%               Dedede Hit   Fighter only All             +5 frames
4 0 0 2.5% 0   Forward 25 15 0   2.8 top 0.0 6.5 19.0 1.5× 1.0× 0%               Dedede Hit   All All             +5 frames

TimingEdit

Hitboxes 10
Continuability Held on hit or tapped 13-30
Held without hitting 23
Interruptible 33
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible