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King Dedede (SSBU)/Dash attack

Hitbox visualization for King Dedede's dash attack
Hitbox visualization showing King Dedede's dash attack.

OverviewEdit

King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal two-frame punish tool, landing KO's as low as 60% on middleweights at the ledge. The move can also be used to punish opponents attempting to avoid King Dedede's gordo ledgetraps or covering the opponent getting up from ledge. The move can also function as a hard read or tech chase punish, with it being able to KO rather decently.

However, this move is very slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means King Dedede is almost guaranteed to get punished. This means the attack can't be used as a burst damage option due to it's slowness, making it terrible in the usual applications of a dash attack.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 3.0   Standard 65 92 0   7.0 top 0.0 5.0 11.8 to 5.0 1.2× 1.0× 0%               Dedede Hit   All All            
Late hit (early)
0 0 0 13.0% 3.0   Standard 55 92 0   6.0 top 0.0 4.0 11.8 to 5.0 1.0× 1.0× 0%               Dedede Hit   All All            
Late hit (mid)
0 0 0 13.0% 3.0   Standard 55 92 0   4.5 top 0.0 3.5 10.5 to 5.0 1.0× 1.0× 0%               Dedede Hit   All All            
Late hit (late)
0 0 0 13.0% 3.0   Standard 55 92 0   3.0 top 0.0 3.0 9.5 to 5.0 1.0× 1.0× 0%               Dedede Hit   All All            

TimingEdit

Clean hit 26-27
Late hit (early, mid, late) 28-35, 36-38, 39-41
Interruptible 67
Animation length 84
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible