OverviewEdit

King Dedede hops up with a headbutt. Up tilt grants two frames of full-body intangibility as the hitbox comes out, making it an effective punish to Mach Tornado and other well-guarded attacks, especially out of a spotdodge. At lower percentages, this sets up for aerials, while it also KOes opponents at around 105% not factoring in stale-move negation, putting it just below Snake's up tilt in terms of KO potential. Up tilt can be confirmed through neutral aerial with relative ease as well. Because of the low startup, the move can also be used out of shield, especially with powershield cancelling.

Usage with InhaleEdit

Up tilt is an effective followup to Inhale as an opponent mashes out, acting as a KO confirm if buffered. The c-stick can't be used, as it causes the opponent to be spat out manually instead. There's also a bounce animation as the opponent mashes, which must be avoided through doing quick turnarounds during Inhale. Some moves and actions can allow the opponent to avoid the up tilt, in which other options such as back aerial must be used instead.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   30 120 0 7.0 37 0.0 7.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   30 120 0 7.0 37 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 12% 0   30 120 0 6.0 37 0.0 -7.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Intangible 7-8
Hitboxes 7-17
Interruptible 40
Animation length 51
Hitboxes                                                                                                       
Intangibility                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible