OverviewEdit
Update HistoryEdit
- Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).
HitboxesEdit
TappedEdit
HeldEdit
TimingEdit
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
TappedEdit
The move can loop into itself by pressing the attack button repeatedly.
Hitboxes | 3-6 |
---|---|
Special cancel window | 3-7 |
Final Smash cancel window | 3-6 |
Repeat window | 8-14 |
Interruptible | 15 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
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Repeat | |||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||
FS cancel |
HeldEdit
The move grants intangibility to Ken's head, bust, and arms.
Upper body intangible | 4-10 |
---|---|
Clean hit | 7 |
Late hit | 8-11 |
Special cancel window | 7-20 |
Final Smash cancel window | 7-11 |
Interruptible | 38 |
Animation length | 41 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
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Upper body | |||||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
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