Hitbox visualization for Ken's up aerial
Hitbox visualization showing Ken's up aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.5% 0   Standard 20 100 0   5.5 top 0.0 18.5 to 19.0 7.5 1.5× 1.0× 0%               Ken Kick   All All            

TimingEdit

AttackEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.

Initial autocancel 1
Hitbox 5-9
Special and Final Smash cancel window 5-16
Ending autocancel 19-
Interruptible 36
Animation length 37
Hitbox                                                                           
Autocancel                                                                           
Special/FS cancel                                                                           

Landing lagEdit

Interruptible 12
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Continuable
 
Interruptible