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Ken (SSBU)/Neutral special

Hitbox visualization showing Ken's light neutral special, Hadoken.
Hitbox visualization showing Ken's medium neutral special, Hadoken.
Hitbox visualization showing Ken's Heavy neutral special, Hadoken.

OverviewEdit

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HitboxesEdit

LightEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Clean hit
0 0 0 4.5% 0   Standard 45 10 0   3.5 top 0.0 0.5 to -5.2 -0.5 1.4× 0.0× 0%               Ken Punch   All All             +5 frames
1 0 0 4.5% 0   Standard 65 10 0   2.8 top 0.0 0.0 0.0 to -2.0 1.4× 0.0× 0%               Ken Punch   All All            
Late hit
0 0 0 4.5% 0   Standard 45 10 0   3.0 top 0.0 0.0 0.0 to -2.0 1.4× 0.0× 0%               Ken Punch   All All            
1 0 0 4.5% 0   Standard 65 10 0   2.5 top 0.0 1.3 to -1.3 -1.25 1.4× 0.0× 0%               Ken Punch   All All            

MediumEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Clean hit
0 0 0 5.0% 0   Standard 50 10 0   3.5 top 0.0 0.5 to -5.2 -0.5 1.4× 0.0× 0%               Ken Punch   All All             +5 frames
1 0 0 5.0% 0   Standard 65 10 0   2.8 top 0.0 0.0 0.0 to -2.5 1.4× 0.0× 0%               Ken Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 50 10 0   3.0 top 0.0 0.0 0.0 to -2.5 1.4× 0.0× 0%               Ken Punch   All All            
1 0 0 5.0% 0   Standard 65 10 0   2.5 top 0.0 1.3 to -1.3 -1.25 1.4× 0.0× 0%               Ken Punch   All All            

HeavyEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Clean hit
0 0 0 5.5% 0   Standard 55 10 0   3.5 top 0.0 0.5 to -5.2 -0.5 1.4× 0.0× 0%               Ken Punch   All All             +5 frames
1 0 0 5.5% 0   Standard 65 10 0   2.8 top 0.0 0.0 0.0 to -3.0 1.4× 0.0× 0%               Ken Punch   All All            
Late hit
0 0 0 5.5% 0   Standard 55 10 0   3.0 top 0.0 0.0 0.0 to -2.0 1.4× 0.0× 0%               Ken Punch   All All            
1 0 0 5.5% 0   Standard 65 10 0   2.5 top 0.0 1.3 to -1.3 -1.25 1.4× 0.0× 0%               Ken Punch   All All            

TimingEdit

Light (clean, late) 13-19, 20-87
Medium (clean, late) 13-18, 19-79
Heavy (clean, late) 13-17, 18-72
Interruptible 58
Animation length 82
Light                                                                                                                                                                              
Medium                                                                                                                                                                              
Heavy                                                                                                                                                                              
Ken                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible