Ken (SSBU)/Neutral attack/Hit 1
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< Ken (SSBU) | Neutral attack
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Overview
Update History
- Neutral attack 1 and 2 can be canceled into a special move for a longer amount of time.
- Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.
- Neutral attack (heavy, far)'s second hit deals more damage (6% → 10%) with knockback compensated.
Hitboxes
Tapped
Held (close)
Held (far)
Timing
Tapped
Hitboxes | 2-3 |
---|---|
Earliest continuable | 6 |
Interruptible | 16 |
Animation length | 30 |
Held (close)
Upper body intangible | 4-10 |
---|---|
Hitboxes (early, late) | 7, 8-11 |
Interruptible | 38 |
Animation length | 39 |
Held (far)
Hit 1 | 9-12 |
---|---|
Hit 2 (early, late) | 16, 17 |
Interruptible | 33 |
Animation length | 51 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Earliest continuable point |
Interruptible |
|