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Ken (SSBU)/Neutral aerial

Hitbox visualization for Ken's neutral aerial
Hitbox visualization showing Ken's neutral aerial.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Neutral aerial auto-cancels earlier (frame 34 → 28), matching the move's interruptibility. This allows it to autocancel from a short hop.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.5% 0   Forward 20 100 0   2.5 top 0.0 7.5 to 8.0 10.5 to 3.0 1.2× 1.0× 0%               Ken Kick   All All            
1 0 0 8.0% 0   Forward 20 100 0   2.5 top 0.0 5.5 -0.7 to -3.5 1.5× 1.0× 0%               Ken Kick   All All            
Late hit
0 0 0 4.0% 0   Forward 20 90 0   2.0 top 0.0 7.5 to 8.0 10.5 to 3.0 1.2× 1.0× 0%               Ken Kick   All All            
1 0 0 6.5% 0   Forward 20 90 0   2.0 top 0.0 5.5 -0.7 to -3.5 1.5× 1.0× 0%               Ken Kick   All All            

TimingEdit

AttackEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.

Initial autocancel 1
Clean hit 6-8
Late hit 9-17
Special and Final Smash cancel window 6-15
Ending autocancel 28-
Interruptible 28
Animation length 34
Hitboxes                                                                     
Autocancel                                                                     
Special/FS cancel                                                                     

Landing lagEdit

Interruptible 6
Animation length 8
               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • Along with Ryu's neutral aerial, this move has the shortest landing animation of any aerial attack in Ultimate, with only 8 frames.