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Ken (SSBU)/Forward smash

Hitbox visualization for Ken's forward smash
Hitbox visualization showing Ken's forward smash.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Forward smash deals more knockback (26 base/100 scaling → 28/102).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Forward 28 103 0   3.0 top 0.0 12.0 to 11.5 2.3 to 4.5 1.0× 1.0× 0%               Ken Kick   All All            
1 0 0 16.0% 0   Forward 28 102 0   3.3 kneer 3.5 to 7.0 0.0 0.0 1.5× 1.0× 0%               Ken Kick   All All            

TimingEdit

Canceling into a Final Smash is only possible upon hitting an opponent. Unlike with Ken's other attacks, this can be done even while in hitlag, canceling it in the process.

Charges between 5-6
Hitboxes 13-15
Final Smash cancel window 13-15
Interruptible 46
Animation length 53
Hitboxes                                                                                                           
FS cancel                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Continuable
 
Interruptible