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Ken (SSBU)/Command input/Command input 2

Hitbox visualization for Ken's Oosoto Mawashi Geri
Hitbox visualization showing Ken's second command input, Oosoto Mawashi Geri, when tapped.
Hitbox visualization showing Ken's second command input, Oosoto Mawashi Geri, when held.
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OverviewEdit

Ken's second command input move is the Oosoto Mawashi Geri. It is performed on the ground with a half-circle input (← ↙ ↓ ↘ →) alongside the attack button; by holding the button, it can also be followed up by Inazuma Kick.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Oosoto Mawashi Geri
0 0 0 12.0% -5.0   Standard 41 103 0   4.5 top 0.0 16.0 to 11.0 15.0 to 6.4 1.5× 1.0× 0%               Ken Kick   All All            
Inazuma Kick followup
0 0 0 12.0% 5.0   Forward 35 80 0   3.0 kneer 6.3 to 2.0 0.0 0.0 1.5× 1.0× 0%               Ken Kick   All All             1.25×

TimingEdit

Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.

Lower leg intangible 9-10
Oosoto Mawashi Geri 9-10
Inazuma Kick transition 10
Inazuma Kick 17-19
Final Smash cancel window (tapped, held) 9-10, 9-19
Interruptible (tapped, held) 33, 49
Animation length (tapped, held) 39, 48
Hitboxes (tapped)                                                                                                 
FS cancel (tapped)                                                                                                 
Hitboxes (held)                                                                                                 
FS cancel (held)                                                                                                 
Lower leg                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • Oddly enough, the Inazuma Kick is considered a hand-type attack.