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Hitbox visualization showing Kazuya's up throw.

OverviewEdit

Throw and Hitbox DataEdit

The laser uses different data if Kazuya is tiny (more specifically, if he is at 0.5× of his size or less). Its base damage is also multiplied by 0.75× after hitting one target, and 0.5× after hitting two targets.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Laser (standard, early)
0 0 0 10.0% 5.0   Forward 85 62 0   6.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
1 0 0 10.0% 5.0   Forward 85 62 0   6.0 top 0.0 0.0 5.0 0.3× 1.0× 0%               Electric   All All             1.1×
Laser (tiny size, early)
0 0 0 10.0% 5.0   Forward 85 62 0   8.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
1 0 0 10.0% 5.0   Forward 85 62 0   8.0 top 0.0 0.0 5.0 0.3× 1.0× 0%               Electric   All All             1.1×
Laser (standard, late)
0 0 0 10.0% 5.0   Forward 85 62 0   6.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
Laser (tiny size, late)
0 0 0 10.0% 5.0   Forward 85 62 0   8.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 65 45 10 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-14
Throw release 14
Laser (early, late) 40, 41-48
Interruptible 76
Animation length 97
                                                                                                                                                                                                 
                                                                                                                                                                                                 
                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible

Laser parametersEdit

Lifetime 9 frames
Travel speed 20
Travel angle 45°
Damage multiplier after hitting one target 0.75
Damage multiplier after hitting two targets 0.5