Hitbox visualization showing Kazuya's up smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 19.0% 3.0   Standard 65 62 0   3.0 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   All All            
1 0 0 19.0% 3.0   Standard 65 62 0   4.75 top 0.0 9.0 7.0 0.3× 1.0× 0%               Kazuya Hit   All All            
2 0 0 19.0% 3.0   Standard 65 62 0   3.5 top 0.0 11.0 to 8.0 3.5 to 2.0 0.3× 1.0× 0%               Kazuya Hit   All All            
Clean hit (late)
0 0 0 19.0% 3.0   Standard 65 62 0   3.0 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   All All            
1 0 0 19.0% 3.0   Standard 65 62 0   4.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   All All            
Late hit
0 0 0 15.0% 3.0   Standard 65 62 0   3.0 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   All All            
1 0 0 15.0% 3.0   Standard 65 62 0   4.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   All All            

TimingEdit

The damage-based armor has a threshold of 6%.

Charges between 5-6
Damage-based armor 7-10
Arm intangible 12-17
Clean hit 12, 13-14
Late hit 15-17
Interruptible 48
Animation length 69
Hitboxes                                                                                                                                           
Body                                                                                                                                           
Arm                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible