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Kazuya (SSBU)/Up-forward tilt/Hit 3

Hitbox visualization showing Kazuya's third up forward tilt.
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OverviewEdit

HitboxesEdit

The scripts only specify a hitstun modifier for the ID 0 hitbox, and shieldstun multipliers for the ID 0 and 1 hitboxes, but both of these apply to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.0% 0   Forward 0 100 40   2.0 top 0.0 4.5 11.0 0.5× 1.0× 0%               Kazuya Kick   All All             +10 frames
1 0 0 3.0% 0   Forward 0 100 40   4.0 top 0.0 5.75 to 4.2 3.0 to 11.0 0.5× 1.0× 0%               Kazuya Kick   All All            
2 0 0 3.0% 0   Forward 0 100 40   4.0 top 0.0 7.75 to 6.2 3.0 to 11.0 0.5× 1.0× 0%               Kazuya Kick   All All            

TimingEdit

Hitboxes 16-17
Continuability window 2-20
Continuation frame 21
Interruptible 48
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible