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Kazuya (SSBU)/Uncrouching attack

Hitbox visualization showing Kazuya's uncrouching attack.
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OverviewEdit

HitboxesEdit

The move causes opponents to crumple.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 5.0   Forward 60 50 0   2.0 top 0.0 11.25 9.0 2.5× 1.0× 0%               Uncrouching Attack   All All            
1 0 0 12.0% 5.0   Forward 60 50 0   4.0 top 0.0 10.0 4.0 to 9.0 2.5× 1.0× 0%               Uncrouching Attack   All All            
2 0 0 12.0% 5.0   Forward 60 50 0   4.0 top 0.0 10.0 4.0 to 9.0 0.4× 1.0× 0%               Uncrouching Attack   All All            

TimingEdit

The move can be inputted with a window of 19 frames when Kazuya stands up from a crouch. The upper body intangibility affects his head, bust, and arms.

Upper body intangibility 2-6
Right arm intangibility 13-14
Hitboxes 13-14
Interruptibility 41
Animation length 60
Hitboxes                                                                                                                         
Upper body                                                                                                                         
Right arm                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible