Hitbox visualization showing Kazuya's side taunt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 6.0% 0   Forward 20 5 0   4.0 top 0.0 16.5 10.0 0.2× 1.0× 0%               Kazuya Kick   All All             +8 frames
1 0 0 6.0% 0   Forward 20 5 0   3.5 top 0.0 13.0 6.5 0.2× 1.0× 0%               Kazuya Kick   All All             +8 frames
2 0 0 6.0% 0   Forward 20 5 0   3.5 top 0.0 10.0 3.5 0.2× 1.0× 0%               Kazuya Kick   All All             +8 frames
Hit 2
3 1 0 3.0% 0   Forward 20 5 0   3.5 top 0.0 11.0 8.5 0.2× 1.0× 0%               Kazuya Punch   All All             +10 frames
4 1 0 3.0% 0   Forward 20 5 0   3.0 top 0.0 12.5 5.0 0.2× 1.0× 0%               Kazuya Punch   All All             +10 frames
Hit 3
5 2 0 3.0% 0   Forward 20 5 0   3.5 top 0.0 6.5 10.5 0.2× 1.0× 0%               Kazuya Kick   All All             +9 frames
6 2 0 3.0% 0   Forward 20 5 0   3.0 top 0.0 9.0 5.0 0.2× 1.0× 0%               Kazuya Kick   All All             +9 frames
Hit 4
7 3 0 6.0% 0   Forward 80 60 0   3.5 top 0.0 10.5 8.0 0.2× 1.0× 0%               Kazuya Taunt   All All             +10 frames
8 3 0 6.0% 0   Forward 80 60 0   3.0 top 0.0 13.0 4.0 0.2× 1.0× 0%               Kazuya Taunt   All All             +10 frames

TimingEdit

AttackEdit

Hitboxes 18, 31, 47, 62
Interruptible 90
Animation length 98
                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible