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Kazuya (SSBU)/Neutral attack/Hit 5

Hitbox visualization showing Kazuya's fifth jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Forward 40 20 0   4.0 top 0.0 13.0 to 15.0 4.0 to 11.0 0.4× 1.0× 0%               Kazuya Kick   All All            
1 0 0 3.0% 0   Forward 40 5 0   3.5 top 0.0 10.0 5.0 0.4× 4.5× 0%               Kazuya Kick   All All             +9 frames
2 0 0 3.0% 0   Forward 40 5 0   3.5 top 0.0 6.0 5.0 0.4× 4.5× 0%               Kazuya Kick   All All             +9 frames
3 0 0 3.0% 0   Forward 40 5 0   3.6 top 0.0 9.75 7.5 0.4× 4.5× 0%               Kazuya Kick   All All            
4 0 0 3.0% 0   Forward 40 5 0   3.6 top 0.0 13.5 10.75 0.4× 4.5× 0%               Kazuya Kick   All All            
5 0 0 3.0% 0   Forward 40 5 0   2.5 top 0.0 14.5 10.5 0.4× 4.5× 0%               Kazuya Kick   All All            

TimingEdit

The move can transition into the next jab by either holding the attack button or pressing it again within the continuability window.

Hitboxes 12
Continuability window 2-12
Continuation frame 13
Interruptibility 43
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible