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Kazuya (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Kazuya's third jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 1 0 2.0% 0   Forward 35 10 0   2.0 top 0.0 14.5 10.0 0.5× 5.0× 0%               Kazuya Punch   All All            
1 1 0 2.0% 0   Forward 35 10 0   3.5 top 0.0 13.5 9.0 0.5× 5.0× 0%               Kazuya Punch   All All            
2 1 0 2.0% 0   Forward 35 10 0   3.5 top 0.0 13.5 3.0 0.5× 5.0× 0%               Kazuya Punch   All All            
3 1 0 2.0% 0   Forward 35 10 0   3.5 top 0.0 8.75 to 13.5 9.0 0.5× 5.0× 0%               Kazuya Punch   All All            
4 1 0 2.0% 0   Forward 35 10 0   3.5 top 0.0 9.0 to 13.5 3.0 0.5× 5.0× 0%               Kazuya Punch   All All            
5 1 0 2.0% 0   Forward 35 15 0   3.6 top 0.0 15.0 3.0 to 9.0 0.5× 1.0× 0%               Kazuya Punch   All All            

TimingEdit

The move can transition into the next jab by either holding the attack button or pressing it again within the continuability window.

Hitboxes 7
Continuability window 2-7
Continuation frame 8
Interruptibility 31
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible