OverviewEdit
HitboxesEdit
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. This is not the case for the hitstun modifiers.
TimingEdit
The move can transition into the next jab by either holding the attack button or pressing it again.
Hitboxes | 6-7 |
---|---|
Continuability window | 9-22 |
Interruptibility | 23 |
Animation length | 52 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|