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Kazuya (SSBU)/Neutral aerial

Hitbox visualization showing Kazuya's neutral aerial.
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OverviewEdit

Kazuya throws a diagonally downward jab, similarly to Little Mac’s neutral aerial. It is the only neutral aerial in the game with the ability to conventionally meteor smash, although it is moderately weak; however, it is very quick to interrupt and has good startup for a spike, which makes it extremely versatile as a combo starter, both when landing or rising with the move. It also serves as an effective gimping tool. The sweetspot uniquely has altered knockback on grounded opponents to where the meteor smash puts them into tumble at any percentage, although on aerial opponents it is a lot weaker, only starting to do so at around 90%. The move is based on the universal jumping left punch from Tekken.

Ferps techEdit

Ferps tech is an advanced technique exclusive to Kazuya in Ultimate. The technique was popularized by professional Kazuya player Ferps, of which the technique is named after. The technique involves performing a turn around neutral aerial while landing on a platform. If done correctly, Kazuya will land on said platform significantly quicker than other methods like an airdodge, allowing for expanded movement options and more lenient combo extension windows.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Standard 70 70 0   2.8 top 0.0 6.0 9.25 0.5× 1.0× 0%               Kazuya Punch   All All            
1 0 0 11.0% 0   Standard 7 80 0   2.8 top 0.0 6.0 9.25 0.5× 1.0× 0%               Kazuya Punch   All All            
2 0 0 9.0% 0   Standard 40 85 0   4.5 top 0.0 6.0 9.25 0.5× 1.0× 0%               Kazuya Punch   All All            
3 0 0 8.0% 0   Standard 40 85 0   3.0 top 0.0 9.0 6.25 0.5× 1.0× 0%               Kazuya Punch   All All            
Late hit
2 0 0 6.0% 0   Standard 30 85 0   4.5 top 0.0 6.0 9.25 0.5× 1.0× 0%               Kazuya Punch   All All            
3 0 0 6.0% 0   Standard 30 85 0   3.0 top 0.0 9.0 6.25 0.5× 1.0× 0%               Kazuya Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 8-9
Late hit 10-16
Ending autocancel 25-
Interruptible 29
Animation length 48
                                                                                               
                                                                                               

Landing lagEdit

Interruptible 8
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible