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Kazuya (SSBU)/Down-forward tilt/Hit 2

Hitbox visualization showing Kazuya's second down forward tilt.
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OverviewEdit

HitboxesEdit

The early hit is coded to ignore grounded shielding opponents without affecting them altogehter, instead of hitting them through like unblockable attacks. As a result, shielding opponents are not hit by the move until the mid hit. In the case of other moves with defensive hitboxes (such as counterattacks), the early hit ignores them if the user is on the ground, but not if they are in the air.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 10.5% 0   Forward 78 67 0   4.2 top 0.0 20.5 5.0 0.4× 1.0× 0%               Kazuya Kick   All All            
1 0 0 10.5% 0   Forward 78 67 0   3.4 top 0.0 17.5 3.5 0.4× 1.0× 0%               Kazuya Kick   All All            
2 0 0 10.5% 0   Forward 78 67 0   3.4 top 0.0 12.0 1.5 0.4× 1.0× 0%               Kazuya Kick   All All            
3 0 0 10.5% 0   Forward 78 67 0   4.2 top 0.0 20.5 to 21.5 5.0 to 3.0 0.4× 1.0× 0%               Kazuya Kick   All All            
Mid hit
0 0 0 10.5% 13.0   Forward 78 67 0   4.2 top 0.0 17.0 10.5 0.4× 1.0× 0%               Kazuya Kick   All All             1.5×
1 0 0 10.5% 13.0   Forward 78 67 0   3.4 top 0.0 15.0 6.5 0.4× 1.0× 0%               Kazuya Kick   All All             1.5×
2 0 0 10.5% 13.0   Forward 78 67 0   3.4 top 0.0 13.0 3.5 0.4× 1.0× 0%               Kazuya Kick   All All             1.5×
Late hit
0 0 0 10.5% 13.0   Forward 78 67 0   4.2 top 0.0 10.5 11.0 0.4× 1.0× 0%               Kazuya Kick   All All             1.5×
1 0 0 10.5% 13.0   Forward 78 67 0   3.4 top 0.0 10.5 7.0 0.4× 1.0× 0%               Kazuya Kick   All All             1.5×
2 0 0 10.5% 13.0   Forward 78 67 0   3.4 top 0.0 10.5 4.0 0.4× 1.0× 0%               Kazuya Kick   All All             1.5×

TimingEdit

Right leg intangible 14-16
Hitboxes 14, 15, 16
Interruptible 44
Animation length 48
Hitboxes                                                                                                 
Right leg                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • Alongside Minecart, this is one of the only two moves in Ultimate with a hitbox that ignores shielding opponents without hitting them.