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Kazuya (SSBU)/Down-back tilt

Hitbox visualization showing Kazuya's down back tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 9.0% 2.0   Forward 35 2 0   2.0 top 0.0 8.0 8.0 0.2× 1.0× 100%               Kazuya Kick   All All             1.7×
1 0 0 9.0% 2.0   Forward 35 2 0   3.6 top 0.0 7.0 9.0 0.2× 1.0× 100%               Kazuya Kick   All All             1.7×
2 0 0 9.0% 2.0   Forward 35 2 0   3.2 top 0.0 9.5 to 7.0 1.5 to 9.0 0.2× 1.0× 100%               Kazuya Kick   All All             1.7×
Late hit
0 0 0 9.0% 2.0   Forward 35 2 0   2.0 top 0.0 6.5 to 6.4 5.5 0.2× 1.0× 100%               Kazuya Kick   All All             1.7×
1 0 0 9.0% 2.0   Forward 35 2 0   3.6 top 0.0 4.5 6.5 0.2× 1.0× 100%               Kazuya Kick   All All             1.7×
2 0 0 9.0% 2.0   Forward 35 2 0   3.2 top 0.0 9.5 to 4.5 1.5 to 6.5 0.2× 1.0× 100%               Kazuya Kick   All All             1.7×

TimingEdit

Right leg intangible 13-15
Hitboxes 13-14, 15
Interruptible 40
Animation length 61
Hitboxes                                                                                                                           
Right leg                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible