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Kazuya (SSBU)/Dash attack

Hitbox visualization showing Kazuya's dash attack.
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OverviewEdit

HitboxesEdit

The ID 4 hitbox can only hit opponents that are lying down.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Forward 65 57 0   3.5 kneel 0.0 0.0 -1.0 0.35× 1.0× 0%               Kazuya Kick   All All            
1 0 0 14.0% 0   Forward 65 57 0   2.5 top 0.0 12.5 to 2.5 6.0 to 1.5 0.35× 1.0× 0%               Kazuya Kick   No floor All            
2 0 0 16.0% 0   Forward 65 62 0   2.5 footl 0.5 0.0 0.0 0.35× 1.0× 0%               Kazuya Kick   No floor All            
3 0 0 16.0% 0   Forward 65 62 0   4.5 footl 0.5 -1.0 -1.5 0.35× 1.0× 0%               Kazuya Kick   No floor All            
4 0 0 14.0% 0   Forward 65 57 0   2.6 top 1.0 to -1.0 2.6 1.8 0.35× 1.0× 0%               Kazuya Kick   No floor All            
Late hit
0 0 0 14.0% 0   Forward 63 57 0   3.5 kneel 0.0 0.0 -1.0 0.35× 1.0× 0%               Kazuya Kick   No floor All            
2 0 0 16.0% 0   Forward 63 62 0   2.5 footl 0.5 0.0 0.0 0.35× 1.0× 0%               Kazuya Kick   No floor All            
3 0 0 16.0% 0   Forward 63 62 0   4.5 footl 0.5 -1.0 -1.5 0.35× 1.0× 0%               Kazuya Kick   No floor All            

TimingEdit

Only the lower portions of both legs are made intangible.

Left leg intangible 4-7
Right leg intangible 4-7, 13-19
Clean hit 15-16
Late hit 17-19
Interruptible 48
Animation length 62
Hitboxes                                                                                                                             
Left leg                                                                                                                             
Right leg                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • Alongside Minecart, Kazuya's crouch attack, and Heaven's Door, this is one of the only moves in Ultimate with a hitbox that can only hit opponents lying down.
  • For both the clean and late hits, the ID 2 hitbox is fully covered by the ID 3 one, and they feature no differences other than their size and position, effectively rendering the ID 2 hitbox pointless.