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Kazuya (SSBU)/Command input throw

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Kazuya Gates of Hell's grab hitbox visualization.
Hitbox visualization showing Kazuya's Gates of Hell throw.

OverviewEdit

Throw and Hitbox DataEdit

GrabEdit

ID Radius Bone Offset G A
0 4.0 top 0.0 6.6 5.0 to 11.2    
1 2.0 top 0.0 6.6 3.0 to 13.2    

ThrowEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 10.0% 0   Standard 50 80 0   5.0 top 0.0 8.0 -3.0 0.0× 1.0× 0%               Gates of Hell   All All            
Hit 2
0 0 0 13.0% 0   Standard 45 50 0   6.0 top 0.0 7.5 to 6.0 -14.0 0.0× 1.0× 0%               Gates of Hell   All All            
1 0 0 13.0% 0   Standard 45 50 0   4.0 top 0.0 8.0 -6.0 0.0× 1.0× 0%               Gates of Hell   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 1.0%   Backward 65 150 0 0.0×       None
Break 0 3.0%   Backward 40 100 0 0.0×       None

TimingEdit

GrabEdit

Grab 7
Interruptible 37
Animation length 73
                                                                                                                                                 

ThrowEdit

Invincibility 1-81
Turnaround 10
Hit 1 32-33
Hit 2 80
Throw release 81
Interruptible 105
Animation length 118
                                                                                                                                                                                                                                           
                                                                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible