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Kazuya (SSBU)/Command input/Command input 2

Hitbox visualization showing Kazuya's Dragon Uppercut.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 22.0% 5.0   Forward 80 65 0   3.0 handl 0.0 0.0 0.0 0.7× 1.0× 0%               Kazuya Hit   All All             0.5×
1 0 0 22.0% 5.0   Forward 80 65 0   5.25 top 0.0 10.5 to 16.0 4.75 to 7.0 0.7× 1.0× 0%               Kazuya Hit   All All             0.5×
2 0 0 22.0% 5.0   Forward 80 65 0   5.25 top 0.0 5.0 to 10.5 2.5 to 4.75 0.7× 1.0× 0%               Kazuya Hit   No floor All             0.5×
Mid hit
0 0 0 18.0% 5.0   Forward 80 60 0   3.0 handl 0.0 0.0 0.0 to 0.1 0.17× 1.0× 0%               Kazuya Hit   No floor All             0.5×
1 0 0 18.0% 5.0   Forward 80 60 0   5.0 top 0.0 13.0 to 23.0 3.0 0.17× 1.0× 0%               Kazuya Hit   No floor All             0.5×
Late hit
0 0 0 16.0% 5.0   Forward 60 50 0   3.0 handl 0.0 0.0 0.0 0.17× 1.0× 0%               Kazuya Hit   No floor All             0.5×
1 0 0 16.0% 5.0   Forward 60 50 0   5.0 top 0.0 14.0 to 24.0 3.0 0.17× 1.0× 0%               Kazuya Hit   No floor All             0.5×
Latest hit (early)
0 0 0 14.0% 5.0   Standard 60 50 0   3.0 handl 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   No floor All            
1 0 0 14.0% 5.0   Standard 60 50 0   5.0 top 0.0 21.0 to 24.0 3.0 0.3× 1.0× 0%               Kazuya Hit   No floor All            
Latest hit (mid)
0 0 0 14.0% 5.0   Standard 60 50 0   3.0 handl 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   No floor All            
1 0 0 14.0% 5.0   Standard 60 50 0   5.0 top 0.0 21.5 to 24.5 3.0 0.3× 1.0× 0%               Kazuya Hit   No floor All            
Latest hit (late)
0 0 0 14.0% 5.0   Standard 60 50 0   3.0 handl 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Hit   No floor All            
1 0 0 14.0% 5.0   Standard 60 50 0   5.0 top 0.0 22.0 to 25.0 3.0 0.3× 1.0× 0%               Kazuya Hit   No floor All            

TimingEdit

The first 5 frames of Wind God Fist or Electric Wind God Fist precede this move, during which the attack button needs to be held in order to execute Dragon Uppercut.

Upper body intangible 1-5, 7-22
Full intangibility 4-5 (from EWGF only)
12-19
Dragon Uppercut start 6
Clean hit 20
Mid hit 21
Late hit 22
Latest hit 23, 24, 25
Interruptible 53
Animation length 66
Hitboxes                                                                                                                                     
Full (from WGF)                                                                                                                                     
Full (from EWGF)                                                                                                                                     
Upper body                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
State change
 
Intangible
 
Interruptible