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Kazuya (SSBU)/Command input/Command input 1

Hitbox visualization showing Kazuya's Wind God Fist.
Hitbox visualization showing Kazuya's Electric Wind God Fist.
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OverviewEdit

HitboxesEdit

The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. In the case of Electric Wind God Fist, the early hit's 5× shieldstun multiplier for the ID 0 hitbox is overriden by the ID 1 and 2 hitboxes' 1.2× multiplier.

Wind God FistEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 13.5% 4.0   Forward 102 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +15 frames 1.2×
1 0 0 13.5% 4.0   Forward 102 5 0   5.0 top 0.0 13.0 6.0 0.3× 1.0× 0%               Kazuya Punch   All All             +15 frames 1.2×
2 0 0 13.5% 4.0   Forward 102 5 0   3.0 top -1.0 9.0 3.5 0.3× 1.0× 0%               Kazuya Punch   All All             +15 frames 1.2×
3 0 0 13.0% 4.0   Forward 90 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
4 0 0 13.0% 4.0   Forward 90 5 0   5.0 top 0.0 13.0 6.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
5 0 0 13.0% 4.0   Forward 90 5 0   3.0 top -1.0 9.0 3.5 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
Mid hit
0 0 0 13.5% 4.0   Forward 102 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +15 frames 1.2×
1 0 0 13.5% 4.0   Forward 102 5 0   5.0 top 0.0 18.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +15 frames 1.2×
2 0 0 13.5% 4.0   Forward 102 5 0   3.0 top -1.0 13.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +15 frames 1.2×
3 0 0 13.0% 4.0   Forward 92 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
4 0 0 13.0% 4.0   Forward 92 5 0   5.0 top 0.0 18.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
5 0 0 13.0% 4.0   Forward 92 5 0   3.0 top -1.0 13.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
Late hit
0 0 0 13.5% 4.0   Forward 102 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +17 frames 1.2×
1 0 0 13.5% 4.0   Forward 102 5 0   5.0 top 0.0 19.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +17 frames 1.2×
2 0 0 13.5% 4.0   Forward 102 5 0   3.0 top 0.0 15.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +17 frames 1.2×
3 0 0 13.0% 4.0   Forward 92 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
4 0 0 13.0% 4.0   Forward 92 5 0   5.0 top 0.0 19.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames
5 0 0 13.0% 4.0   Forward 92 5 0   3.0 top 0.0 15.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +13 frames

Electric Wind God FistEdit

AttackEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 14.5% 5.0   Forward 102 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 5.0×
1 0 0 14.5% 5.0   Forward 102 5 0   5.0 top 0.0 13.0 6.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
2 0 0 14.5% 5.0   Forward 102 5 0   3.0 top -1.0 9.0 3.5 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
3 0 0 14.0% 5.0   Forward 92 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
4 0 0 14.0% 5.0   Forward 92 5 0   5.0 top 0.0 13.0 6.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
5 0 0 14.0% 5.0   Forward 92 5 0   3.0 top -1.0 9.0 3.5 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
Mid hit
0 0 0 14.5% 5.0   Forward 102 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
1 0 0 14.5% 5.0   Forward 102 5 0   5.0 top 0.0 18.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
2 0 0 14.5% 5.0   Forward 102 5 0   3.0 top -1.0 13.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
3 0 0 14.0% 5.0   Forward 92 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
4 0 0 14.0% 5.0   Forward 92 5 0   5.0 top 0.0 18.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
5 0 0 14.0% 5.0   Forward 92 5 0   3.0 top -1.0 13.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
Late hit
0 0 0 14.5% 5.0   Forward 102 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
1 0 0 14.5% 5.0   Forward 102 5 0   5.0 top 0.0 19.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
2 0 0 14.5% 5.0   Forward 102 5 0   3.0 top 0.0 15.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +19 frames 1.2×
3 0 0 14.0% 5.0   Forward 92 5 0   2.5 handr 0.0 0.0 0.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
4 0 0 14.0% 5.0   Forward 92 5 0   5.0 top 0.0 19.0 5.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames
5 0 0 14.0% 5.0   Forward 92 5 0   3.0 top 0.0 15.0 7.0 0.3× 1.0× 0%               Kazuya Punch   All All             +14 frames

On shieldEdit

Upon hitting a shield, an additional, unblockable hitbox that deals no damage is generated during hitlag, forcing the opponent out of their shield. This hitbox is then deleted alongside the rest.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
6 1 0 0.0% 0   Standard 0 100 65   12.0 top 0.0 10.0 10.0 0.0× 0.0× 0%               None   Fighter only All            

TimingEdit

Wind God FistEdit

Upper body intangible 1-7
Right arm intangible 1-11
Hitboxes 8, 9, 10-11
Interruptible 36
Animation length 50
Hitboxes                                                                                                     
Upper body                                                                                                     
Right arm                                                                                                     

Electric Wind God FistEdit

Full intangibility 4-8
Upper body intangible 1-8
Right arm intangible 1-12
Hitboxes 8, 9, 10-11
Interruptible 32
Animation length 50
Hitboxes                                                                                                     
Full                                                                                                     
Upper body                                                                                                     
Right arm                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible