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Kazuya (SSBU)/Back crouch attack

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Hitbox visualization showing Kazuya's back crouch attack.

OverviewEdit

HitboxesEdit

The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 11.0% 2.0   Forward 78 10 0   2.5 top 0.0 6.0 12.25 0.2× 1.0× 0%               Kazuya Kick   All All             +9 frames 1.5×
1 0 0 11.0% 2.0   Forward 78 10 0   4.0 top 0.0 5.0 13.25 0.2× 1.0× 0%               Kazuya Kick   All All             1.5×
2 0 0 11.0% 2.0   Forward 78 10 0   3.6 top 0.0 5.0 4.0 to 11.5 0.2× 1.0× 0%               Kazuya Kick   All All             1.5×

TimingEdit

Left leg intangible 11-16
Hitboxes 11-16
Interruptible 36
Animation length 50
Hitboxes                                                                                                     
Lower leg                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible