Jump: Revision history

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  • curprev 21:5421:54, July 7, 2022CanvasK talk contribs 43,110 bytes +322 →‎Jump height ranking: *insert DYKG intro* "Did You Know? In Smash 64 character's have 28 different jumps instead of 2 like later installments. This is because..." Control stick. Can you image how sweaty the comp scene would be if people had to worry about combos that only work at 83.1% stick? Find the walk value and go 0x20 further, float btw undo

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  • curprev 17:3117:31, June 18, 2022CanvasK talk contribs 41,285 bytes +1,773 This took a while to research, though most of that time was figuring out the speed to reach the initial height (which I gave up on). This does not apply to Smash 4. I was also able to work out why spirits can make short hops higher than full hops. I'll do a write-up about that... somewhere. May check to see if equipment has any jank. It may be a little excessive to put the values in the table since the mults are simple. If it is too much, just undo but past back the good stuff undo

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