Hitbox visualization for Joker's down tilt
Hitbox visualization showing Joker's down tilt.
Hitbox visualization for Joker's down tilt with Arsene
Hitbox visualization showing Joker's down tilt, with Arsene.
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OverviewEdit

HitboxesEdit

Without ArseneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 0   Forward 75 66 0   2.6 kneer -4.0 to 5.0 0.0 1.5 0.75× 1.0× 0%               Kick   All All            
Mid hit
0 0 0 6.0% 0   Forward 75 66 0   2.6 kneer -4.0 to 5.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Forward 75 66 0   2.6 kneer -4.0 to 5.0 0.0 1.5 1.0× 1.0× 0%               Kick   All All            

With ArseneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 6.0% 0   Forward 55 66 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Kick   All All             1.5×
1 1 0 7.0% 0   Forward 70 95 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Heavy   All All             1.5×
Mid hit
0 0 0 6.0% 0   Forward 55 66 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Kick   All All             1.5×
1 1 0 7.0% 0   Forward 70 98 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Heavy   All All             1.5×
Late hit
0 0 0 6.0% 0   Forward 55 66 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Kick   All All             1.5×
1 1 0 7.0% 0   Forward 70 99 0   3.5 top 0.0 3.2 0.0 to 8.5 1.5× 1.0× 0%               Heavy   All All             1.5×

TimingEdit

The move disables jostling during frames 7-14.

Early hit 8-9
Mid hit 10-11
Late hit 12-14
Interruptible 38
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible