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Jigglypuff (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Jigglypuff's second jab.
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OverviewEdit

A simple punch with its non-leading hand. Reliably combos into grab and dash attack at most percents, as well as setting up tech situations, but has poor reach.

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 has more range.

  13.0.0

  •   Neutral attack 2 has less endlag (FAF 20 → 17).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 50 50 0   3.5 top 0.0 5.0 4.0 1.7× 1.0× 0%               Punch   All All            
1 0 0 3.0% 0   Forward 50 50 0   3.9 top 0.0 5.0 8.5 to 9.0 1.7× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5-6
Interruptible 17
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible