Jigglypuff down throw hurtbox and hitbox visualization |
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OverviewEdit
Pins the opponent to the ground and then rolls back and forth on their back, launching them upwards. It doesn't KO at reasonable percents, but due to its 13.0.0 buff, it can combo big bodies and heavyweights at very low percents. It is Jigglypuff's most damaging throw, and is especially useful in doubles due to its long animation and throw invincibility, allowing a teammate to easily hit the opponent without damaging Jigglypuff.
Update HistoryEdit
- Down throw has less base knockback (105 → 90) and endlag (FAF 85 → 84). This allows Jigglypuff to connect more follow ups at higher percentages.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
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Throw | |||||||||||||||||||||||
Throw | 0 | 6.0% | Forward | 90 | 45 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-62 |
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Hitbox | 60-61 |
Throw Release | 62 |
Interruptible | 84 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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