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Jigglypuff (SSBU)/Down smash

Hitbox visualization showing Jigglypuff's down smash.
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OverviewEdit

A spinning split kick. Grants intangibility on Jigglypuff's feet (frames 10-12), making it a potent 2-framing option. Opponents with high damage are launched at a higher angle, but lower damaged opponents are sent at a brutally steep angle offstage if used near the ledge. Can either set up for an edgeguard or kill outright if used this way.

HitboxesEdit

Due to the 0° angle's special behavior in Ultimate, the hitboxes' angle changes to 32° if they deal knockback of at least 120 units. For an uncharged down smash under normal damage and knockback conditions, this takes effect at the 60%-70% percent range against middleweights.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 11.0% 0   Standard 34 99 0   4.8 toer 0.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Standard 34 99 0   4.8 toel 0.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 11.0% 0   Standard 34 99 0   5.8 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 11.0% 0   Standard 34 99 0   5.8 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 4-5
Feet intangible 14-16
Hitboxes 14-16
Interruptible 49
Animation length 59
Hitboxes                                                                                                                       
Feet                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible