Jigglypuff (SSB4)/Grab
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Overview
Jigglypuff reaches out with the arm closest to the background. Despite all grabs being fast and having the lowest ending lag of any grab in the game, they possess the second shortest grab range, only surpassing R.O.B.'s. The pivot grab's lacking range combined with Jigglypuff's slow ground speed makes it effectively useless, and even when it does get a grab, the reward is low, since none of its throws can combo or KO effectively.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.5 | 0 | 0.0 | 5.2 | 4.0 | 0.0 | 5.2 | 8.5 |
Dash Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 2.8 | 0 | 0.0 | 5.2 | 4.0 | 0.0 | 5.2 | 8.2 |
Pivot Grab
ID | Radius | Bone | Offset | Stretch | G | A | ||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 3.5 | 0 | 0.0 | 5.2 | -4.0 | 0.0 | 5.2 | -11.5 |
Timing
Standing grab
Grab | 6-7 |
---|---|
Interruptible | 27 |
Animation length | 29 |
Dash grab
Grab | 8-9 |
---|---|
Interruptible | 33 |
Animation length | 39 |
Pivot grab
Grab | 9-10 |
---|---|
Interruptible | 32 |
Animation length | 37 |
Lag time |
Grab |
Interruptible |
|