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Jigglypuff (SSB4)/Forward throw

Hitbox visualization showing Jigglypuff's forward throw.

OverviewEdit

Jigglypuff quickly puffs itself up knocking the opponent outwards. As with Jigglypuff's other throws, its forward throw is almost exclusively a damage dealing throw. It deals 10% damage total, which is good damage for a forward throw, but it does not have much use beyond this. It's angle and base knockback render it incapable of comboing, as is Jigglypuff's weakest throw in terms of knockback scaling, not KOing at the ledge until beyond 600% damage, making it completely useless for KOes. However, it can be used to set up for edgeguarding, which gives it more use than some of Jigglypuff's other throws, since it has a strong edgeguarding game.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 5% 1   Standard 40 110 0 10.56 13 0.0 0.0 0.0 1.0x 1.0x 0%               Paper   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 100 30 0 0 None       Kick
1 3%   Forwards 40 100 0 0 None       Kick

TimingEdit

Invincibility 1-18
Hitbox 10-11
Throw Release 12
Animation length 35
Interruptible 36
                                                                     
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point