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Jigglypuff (SSB4)/Forward aerial

Hitbox visualization showing Jigglypuff's forward aerial.

OverviewEdit

Jigglypuff dropkicks in front of it. One of its main ways of approaching, as it comes out fast, has a lasting hitbox and can combo opponents, It is also able to autocancel in a short hop fast fall when the fast fall is slightly delayed. It deals weak damage, but it can frequently combo into Rest, especially with the late hitbox, due to the low knockback and endlag of the move. Forward aerial also has use in certain lock combos, although infrequently, Forward aerial works well for edgeguarding as well, since the hitbox has a bit of range and lasts for a while, and the move can be used for its notorious wall of pain combo.

The move is held back by some flaws, notably the poor range and the feet hurtboxes being stretched out, making it easier to hit Jigglypuff. It is also weak in both knockback and damage, usually only being able to kill at high percents near the blastzone. This severely limits the utility of the move. but it still remains an important part of its kit, due to its strengths.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 9% 0   30 98 0 4.5 0 0.0 4.0 9.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   30 98 0 3.2 0 0.0 4.0 3.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 6% 0   30 70 0 4.5 0 0.0 4.0 8.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   30 70 0 3.2 0 0.0 4.0 3.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-3
Clean hit 8-9
Late hit 10-20
Ending autocancel 28-
Interruptible 37
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible