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Jigglypuff (SSB4)/Down throw

Hitbox visualization showing Jigglypuff's down throw.

OverviewEdit

As with all of its throws, Jigglypuff's down throw is almost exclusively a damage dealing throw. It deals 10% total damage, which is above average for a down throw, however its high base knockback and angle, combined with Jigglypuff's slow vertical movement from jumps renders it incapable of comboing at any percent. It also does not kill until well over 250%, despite being Jigglypuff's second strongest throw in terms of knockback. It can, however, be used for mixups by forcing the opponent to have to try to land, but even this is severely limited due to Jigglypuff lacking the tools to effectively punish landings.

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 4% 0   Standard 10 130 0 6.0 0 0.0 4.0 3.2 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 100 45 0 0 None       Kick
1 3%   Forwards 40 100 0 0 None       Kick

TimingEdit

Invincibility 1-18
Hitbox 60-61
Throw Release 62
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point