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Ivysaur (SSBU)/Neutral special

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Ivysaur neutral special hitbox visualizations.
Grounded Aerial
IvysaurNSpecialGroundedSSBU.gif IvysaurNSpecialAerialSSBU.gif

OverviewEdit

Update HistoryEdit

  3.1.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Launcher (grounded)
0 0 0 3.0% 1.0   Standard 0 100 100   5.0 top 0.0 4.5 1.2 to -1.2 1.0× 0.0× 0%               Kick   All All            
1 0 0 3.0% 1.0   Standard 0 100 100   5.5 top 0.0 4.5 -8.0 1.0× 0.0× 0%               Kick   All All            
2 0 0 3.0% 1.0   Standard 0 100 100   5.5 top 0.0 4.5 8.0 1.0× 0.0× 0%               Kick   All All            
Launcher (aerial)
0 0 0 3.0% 1.0   Standard 0 100 105   8.0 top 0.0 4.5 0.0 1.0× 0.0× 0%               Kick   All All            
1 0 0 3.0% 1.0   Standard 0 100 105   8.0 top 0.0 4.5 -11.0 1.0× 0.0× 0%               Kick   All All            
2 0 0 3.0% 1.0   Standard 0 100 105   8.0 top 0.0 4.5 11.0 1.0× 0.0× 0%               Kick   All All            
Loop launcher
0 0 0 2.0% 1.0   Standard 0 100 110   4.0 top 0.0 4.5 3.5 0.8× 0.0× 0%               Kick   All All            
1 0 0 2.0% 1.0   Standard 0 100 110   4.0 top 0.0 4.5 -3.5 0.8× 0.0× 0%               Kick   All All            
Seeds (clean multihits)
0 0 0 1.5% 0   Standard 15 30 0   4.5 top 0.0 0.0 0.0 0.5× 0.5× 0%               Punch   All All            
Seeds (late multihits)
0 0 0 1.3% 0   Standard 15 30 0   3.5 top 0.0 0.0 0.0 0.8× 0.5× 0%               Punch   All All            
Final seed
0 0 0 3.0% 0   Standard 100 46 0   4.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Ivysaur will fire between 4 and 10 looping shots, followed by the finishing shot. Looping shots are clean on 1-3 and late on 4-8 of their lives.

Minimum durationEdit

Launching hit 7-8
Looping shot 13, 19, 25, 31
Final shot 37
Interruptible (ground, air) 80, 67
Animation length 94

In generalEdit

Launching hit 7-8
First loop frame 13
Looping shot 13, 19, 25, 31, [37, 43, 49, 55, 61, 67]
Last loop frame 17
Final shot 11 + [loops * 6]
Interruptible (ground) 12 + [loops * 6] + 45
Interruptible (air) 12 + [loops * 6] + 32
Animation length 12 + [loops * 6] + 59
Grounded                                                                                                                                                            
Aerial                                                                                                                                                            
Looping shot                                                                                                                                                            
Final shot                                                                                                                                                            
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event
 
Interruptible