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Ivysaur (SSBU)/Back aerial

Hitbox visualization showing Ivysaur's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Backward 30 27 0   4.2 viner2 0.3 0.0 0.0 0.8× 1.0× 0%               Punch   All All            
1 0 0 3.0% 0   Backward 30 27 0   3.8 viner3 0.8 0.0 0.0 0.8× 1.0× 0%               Punch   All All            
2 0 0 3.0% 0   Backward 30 27 0   3.4 viner4 1.0 0.0 0.0 0.8× 1.0× 0%               Punch   All All            
3 0 0 3.0% 0   Backward 30 27 0   3.0 viner5 1.2 0.0 0.0 0.8× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 6.0% 0   Backward 25 118 0   4.8 vinel2 0.3 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Backward 25 118 0   4.4 vinel3 0.8 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 6.0% 0   Backward 25 118 0   4.0 vinel4 1.0 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
3 0 0 6.0% 0   Backward 25 118 0   3.0 vinel5 1.2 0.0 0.0 1.2× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-6
Hit 1 7-9
Hit 2 13-15
Ending autocancel 43-
Interruptible 44
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 8
Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible