Ivysaur (SSBU)
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- This article is about Ivysaur's appearance in Super Smash Bros. Ultimate. For other uses, see Ivysaur. Also, for information about Ivysaur in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Charizard (SSBU).
Ivysaur in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Triple Finish |
Ivysaur is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.
Changes from Super Smash Bros. Brawl
Aesthetics
- Ivysaur's design and proportion now matches its appearances in the more recent Pokémon titles. Ivysaur's plant bud now features a more streamlined texture, rather than the "leaf veins" used in Brawl.
- Like most of the cast, Ivysaur is much more expressive than it was in Brawl.
- Much like other characters, Ivysaur always faces the screen regardless of which direction it is facing, making its stance mirrored.
Attributes
- Like all characters, Ivysaur's jumpsquat animation now takes three frames to complete.
- The Stamina mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.
- The removal of edgehogging improves Ivysaur's tether-dependent recovery.
Ground attacks
- Ivysuar's neutral infinite has received a finisher, which is a double vine slap.
- Ivysaur's forward tilt reaches further and does far more damage.
- Ivysaur's down smash has greatly increased reach.
- Ivysaur's down tilt hits once instead of twice.
- Ivysaur's dash attack has a new animation, appearing to be a shoulder charge/headbutt rather than a leap attack.
Aerial Moves
- Ivysaur's neutral aerial has a new animation where it points its bud towards the screen and spins its leaves, hitting 6 times. It appears to possess more range than his previous neutral aerial, and its hitboxes appear disjointed.
- Ivysaur's back aerial's first hit is slower, though the second hit is unchanged. Its range is also shorter.
- Ivysaur's up aerial causes less downward momentum and no longer causes it to fast fall. This makes it easier to use as a conventional attack, but less safe since Ivysaur no longer pops downwards.
- Ivysaur's down aerial is entirely a spike, instead of having a spike sweetspot at the base and a large non-spike sourspot.
- Additionally, Ivysaur can now move horizontally during the move.
Throws/other attacks
- Ivysaur's standing grab has less ending lag.
Special Moves
- Bullet Seed now has a finishing blow.
- Bullet Seed's seeds are now larger but less numerous.
- Razor Leaf is now a faster projectile and the smash input variant travels a greater distance.
- Vine Whip can now be angled up as well as diagonally.
- Grounded Vine Whip no longer has a grounded hitbox.
- Vine Whip can no longer be performed out of airdodges.
- Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
- Spamming Pokémon Change will grant no invincibility frames for a period of time.
- Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
Gallery
Ivysaur taunting on Gaur Plain.
With Squirtle, Charizard, and a Burrowing Snagret on The Great Cave Offensive.
With Squirtle and Charizard on Skyworld.
Attacking a Leaf Shielding Mega Man with its dash attack on Tortimer Island.
With Squirtle and a giant golden Pikachu on Pokémon Stadium.
Taunting with Sheik on Tomodachi Life.