Hitbox visualization for Isabelle's up aerial
Hitbox visualization showing Isabelle's up aerial.

OverviewEdit

Isabelle's Up air is largely generic one, outputting mediocre damage. Where it stands out is its lingering hit box, which when combined with her slow fall speed, can allow for very strong aerial pressure on some characters. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw.

Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. Along with her slow fall speed, plus Up aerial's disjoint and long lasting hit box, can make it very difficult for the opponent to safely land. This makes the move one of her greatest assets, depending on the matchup.

Update HistoryEdit

  1.1.0

  •   Up and down aerials have less landing lag (12 frames → 9).

  8.0.0

  •   Up aerial has more base knockback (30 → 40).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 100 0   6.5 top 0.0 20.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 40 100 0   4.5 top 0.0 18.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-31
Ending autocancel 39-
Interruptible 43
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 10
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible