Hitbox visualization for Isabelle's grab
Isabelle grab hitbox visualization.
Hitbox visualization for Isabelle's dash grab
Isabelle dash grab hitbox visualization.
Hitbox visualization for Isabelle's pivot grab
Isabelle pivot grab hitbox visualization.

OverviewEdit

Isabelle's Grab possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a shielding opponent. Items picked up by this move are automatically Pocketed.

Asides from animation length, Isabelle's grab is identical to Villager's.

Options after grabbingEdit

Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, Down throw can typically guarantee one follow up and sometimes a string. Back throw is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. Forward throw can provide some stage control if Isabelle is facing a ledge, and Up throw can capitalize on opponent's who struggle to deal with with Isabelle's juggling.

Isabelle's Pummel provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for Down throw strings.

Grabbox DataEdit

Standing GrabEdit

ID Radius Bone Offset G A
0 5.0 top 0.0 5.5 4.0 to 14.0    
1 2.5 top 0.0 5.5 1.5 to 16.5    

Dash GrabEdit

ID Radius Bone Offset G A
0 4.0 top 0.0 5.5 4.0 to 13.0    
1 2.0 top 0.0 5.5 2.0 to 15.0    

Pivot GrabEdit

ID Radius Bone Offset G A
0 5.0 top 0.0 5.5 -5.0 to -14.0    
1 2.5 top 0.0 5.5 -2.5 to -16.5    

TimingEdit

Standing grabEdit

Grab 14-16
Item pickup 14-18
Interruptible 44
Animation length 69
                                                                                                                                         
                                                                                                                                         

Dash grabEdit

Grab 15-17
Item pickup 15-19
Interruptible 47
Animation length 64
                                                                                                                               
                                                                                                                               

Pivot grabEdit

Grab 17-19
Item pickup 17-21
Interruptible 45
Animation length 62
                                                                                                                           
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible
 
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