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Isabelle (SSBU)/Forward throw

Isabelle forward throw hurtbox visualization
IsabelleFThrow.gif

OverviewEdit

Isabelle's Forward throw is mainly useful for sending offstage at mid percent, and occasionally higher percentiles. Otherwise Down throw is better at low percents due to its follow ups, and Back throw is often a more powerful positioning tool at higher percents due to strong knock back growth. As it takes over half a second for Isabelle to become actionable after the throw, it possesses no reliable follow ups.

The move becomes a potentially stronger positioning option if a Lloid Trap is already placed near where the throw will send the opponent. However, this usually involves giving up a possible follow up opportunity via Down throw, and assumes the trap is not about to disappear. This should be treated as a situational, experimental option. This specific use is mainly owed to the knock back buff it received, allowing it to potentially reset Isabelle into a mildly advantageous neutral scenario.

Update HistoryEdit

  13.0.0

  •   Forward throw has increased knockback (102 base/10 scaling → 107/20).

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 9.0%   Forward 107 20 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-15
Throw Release 15
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible