Isabelle back throw hurtbox visualization
IsabelleBThrow.gif

OverviewEdit

Functions as her kill throw at high percents, and is a good way to send off stage at mid percent, allowing for an edge guarding scenario or ledge trapping. It takes significant time before Isabelle becomes actionable after performing the throw- making follow ups other than the nearly unseen, perfect Lloid Trap setup impossible.

At very low percents, it can combo into a Lloid Trap that was already placed behind herself, although the opportunity is extremely situational, and virtually never encountered in competitive play. For the combo to work, the opponent's hit box must activate the Lloid Trap before they become actionable.

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 11.0%   Forward 18 110 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-14
Throw release 14
Turnaround 15
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible