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Isabelle (SSBU)/Back aerial

Hitbox visualization showing Isabelle's back aerial.

OverviewEdit

Compared to Forward aerial, Back aerial is slightly slower but marginally more powerful. Overall, this results in the move being a more situational choice, as the reduced rate of fire is worse for Isabelle's play style than the additional knock back and damage. This is due to Isabelle's game plan often being focused around safety and setup, as her survivability and disadvantage state are rather poor. This results in Back aerial rarely being worth using over Forward aerial if given the opportunity.

However, this does not inherently make it a bad attack for Isabelle, as it allows her to utilize a variant of arguably her most essential attack when the opponent is towards her backside. Situationally, assuming the player is briefly provided additional time, this move can intentionally be opted for in place of Forward aerial for a mildly more rewarding, powerful hit with identical hitboxes and range.

As move staling greatly affects Isabelle’s Forward aerial in many matchups, this move could intentionally be opted for as a means to combat the issue. However, the added difficulty of proper execution, along with its drawbacks and risks, make doing so for this sole reason only a situationally reasonable option.

Update HistoryEdit

  1.2.0

  • Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

  2.0.0

  •   Fixed the Slingshot Crash glitch.

  3.0.0

  •   Slingshot attacks (forward and back aerials) deal less shield damage.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% -4.5   Forward 55 100 0   5.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 5.0% -2.5   Forward 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 3.0% -1.5   Forward 10 100 0   1.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 13-15
Mid hit 16-21
Late hit 22-26
Ending autocancel 30-
Interruptible 36
Animation length 54
                                                                                                           
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 15
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible

Pellet parametersEdit

These parameters are shared with Isabelle's forward aerial.

Lifetime 14 frames
Travel speed 4.8
Initial travel angle 5.73°
Gravity 0.1
Falling speed 1
Can pierce opponents? No