Hitbox visualization showing Inkling's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  13.0.1

  •   It has an additional hitbox in front of Inkling during its first active frame, making it less susceptible to low-profiling.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.0% 0   Standard 55 95 0   4.0 legl 8.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 55 95 0   4.0 legl 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 55 95 0   4.0 legl 6.0 0.0 -5.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Standard 55 95 0   4.0 legl 8.0 0.0 -1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 55 95 0   4.0 legl 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 7, 8-12
Interruptible 30
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible