Hitbox visualization showing Inkling's up smash.
Hitbox visualization showing Inkling's up smash, without ink.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

If the move is used with ink left, the second hit's ID 0 hitbox applies 120 units of ink to opponents hit, while the ID 1 hitbox applies 100 units.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 0 100 100   3.5 top 0.0 4.0 9.5 1.0× 1.0× 0%               Punch   All All            
Hit 2 (with ink)
0 0 0 15.0% 0   Standard 55 76 0   9.5 top 0.0 20.0 0.0 0.8× 1.0× 0%               Water   All All            
1 0 0 10.0% 0   Standard 55 76 0   14.0 top 0.0 20.0 0.0 0.5× 1.0× 0%               Water   All All            
Hit 2 (without ink)
0 0 0 10.0% 0   Standard 55 66 0   8.0 top 0.0 20.0 0.0 0.8× 1.0× 0%               Water   All All            
1 0 0 6.0% 0   Standard 55 66 0   12.0 top 0.0 20.0 0.0 0.5× 1.0× 0%               Water   All All            

TimingEdit

On frame 4, the move uses up 30 units from Inkling's Ink Tank.

Charges between 3-4
Hit 1 9-10
Hit 2 18-21
Interruptible 58
Animation length 72
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible