SSBU Icon.png

Inkling (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Inkling's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 30 0   1.5 top 0.0 6.7 6.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 25 0   1.5 top 0.0 6.7 8.8 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 15 20 0   1.8 top 0.0 6.7 12.0 1.6× 1.0× 0%               Punch   Fighter only All            
3 0 0 2.0% 0   Forward 15 20 0   1.8 top 0.0 6.7 12.0 1.6× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 3-4
Continuability window 6-30
Consecutive jab frame 7
Interruptible 20
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible