Hitbox visualization showing Incineroar's pummel.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.6% 0   Forward 0 100 30   6.5 top 0.0 10.0 8.0 2.3× 1.0× 0%               Heavy   All All            

TimingEdit

Hitbox 1
Interruptible 7
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible