Hitbox visualization for Incineroar's down tilt
(Note: the animation is not exactly correct but the hitboxes are)
Hitbox visualization showing Incineroar's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 60 35 0   4.2 top 0.0 3.1 10.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 60 35 0   4.1 top 0.0 2.7 14.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Standard 60 35 0   4.2 top 0.0 2.3 18.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Standard 60 35 0   4.2 top 0.0 3.1 10.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 60 35 0   4.1 top 0.0 2.7 15.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Standard 60 35 0   4.2 top 0.0 2.3 19.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

The move disables jostling during frames 7-11. The non-hitting leg is made fully intangible, while only the lower part of the hitting leg is made intangible.

Non-hitting leg intangible 8-11
Hitting leg intangible 9-11
Hitboxes (early, late) 9, 10-11
Interruptible 30
Animation length 49
Hitboxes                                                                                                    
Hitting leg                                                                                                   
Other leg                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible